

This is mainly due to the developer's goal of accurate emulation rather than providing game-specific hacks. There is very little to tweak in terms of improving performance (which can be a good or bad thing). On July 2018 it was announced that development was going to continue for melonDS and has since shown potential.

Like most emulators, development has been rocky with at one point the sole developer putting the project on a hiatus in May of 2018 leaving this to-do list for anyone who wished to contribute improving the emulator, which is still open-source. Though it is not as mature as DeSmuME in some areas, it is a relatively simple emulator to use and has potential. Wi-Fi: local multiplayer, on-line connectivity.Many display position/sizing/rotation modes.Nearly complete core (CPU, video, audio.).I'll try some different firmwares and do some further testing though.Ported by Hydr8gon, and currently maintained by Generic (aka RSDuck), who added an ARM64 JIT and other improvements. I don't want to submit a bug report if this is just user error, but the handful of users I've seen talking about the table described the same issue (I found those comments on a YouTube video, though admittedly it was quite old).ĮDIT: for good measure I just checked my MD5 checksum against and I had some that matched, used those, and still had the same issue. I really do appreciate the suggestions though, and I hope it may just be some obvious oversight on my part. I haven't changed any other emulation settings outside of toggling external bios and external firmware in various combinations to see if I can achieve different results. I know the RetroAchievements dev is also experiencing this issue, but couldn't give you specific details on his version (but as a dev I imagine he'd be using the latest stuff). This is on the standalone emulator, but I'd ultimately want it to work on the RetroArch core where I'm also having the same issue. I tried it with different regions of the game, thinking maybe it only affected the US version and maybe the PAL or JAP regions would be okay, but unfortunately I ran into the exact same issue. I tried it with many different BIOS files, including my own dumps, but the exact same problem. It will make a sound effect for trying to back out of it, but then it doesn't actually do that either, so a reset is required. I tried running the table without BIOS, I ran into the same issue the game just doesn't do anything when you press start after already being in the Wireless Mission screen, aside from play music. I was using the latest stable build (the win64 version of 0.9.13) with the issue described, and when I realized there was a nightly I thought "oh, I bet that was the problem." Unfortunately, I just grabbed it, version 0.9.14gi#739f316 圆4-JLT SSE2. Thanks for reading, and I hope it wasn't a total waste of your time! But I figured on the off chance this may be an extremely simple thing to fix that doesn't actually involve functioning WiFi (again, it's just a single player practice mode of the WiFi stage), then I'd point it out and cross my fingers that it could be fixed before this set is finished so that this mini-table could be integrated into the set.

So basically all I'd like to ask is: is this issue ACTUALLY related to WiFi, or is it a genuine compatibility issue? A kind dev is working on a set of achievements for the game over at, and MelonDS is not fully supported there, and therefore this table will be ignored for the time being. However, it also has no documentation mentioning anything about this mode in Metroid Prime Pinball (in fact, the game is only mentioned a couple times on their forum, period ). Now, on the surface that may seem logical it's an emulator that supports WiFi. One of DeSmuME's rivals/peers/whatever you'd like to say, MelonDS, doesn't have this issue, and allows this level to load in practice mode without issue. Strictly speaking, I'm not sure if this is truly a WiFi issue, since I assume there shouldn't actually be any call-outs for the single player practice mode to launch. However, after you press start, the game will soft-lock, where the menu music will continue to play but no inputs are recognized. It will then prompt for the user to "Press Start to Practice." This allows the user to play the exclusive table Magmoor Caverns, which is essentially a time-attack mode where the goal is to get 100,000 points as fast as you can. In the current version of DeSmuME, the Wireless Mission menu will load. Metroid Prime Pinball has an exclusive stage that was designed for local wi-fi play, under "Wireless Mission." The thing is it CAN be played by yourself, and that's what I'm interested in doing. The issue may or may not be related to WiFi, and for that I also apologize. I apologize ahead of time if this has been discussed before, but a quick forum search and google came back with very very little for what I'm having issues with.
